"the lord Artificer is fu*ked up making the site responsive for mobile, please open the site on a desktop -thank you"
If you don't have a desktop setup yet, please consider this alternative route:
A gamified habit tracking mobile RPG built with Flutter and Dart, featuring Hive NoSQL caching, a dynamic sky-phase rendering engine, and real-time boss fights.

Standard habit trackers are dry and fail to maintain long-term user retention. FlowState turns daily routines, tasks, and habits into a retro fantasy RPG experience.
Completing real-life tasks awards experience points, gold, and mana, allowing users to upgrade stats, buy gear in the shop, and fight procedural boss monsters in real-time.
Built entirely offline-first using Hive NoSQL for fast cache read/write loops, meaning all animations, combat calculations, and logs update instantly without network delays.
To merge productivity tools with core RPG mechanics. Discipline shouldn't feel like a chore—it should feel like leveling up your stats.
The app includes a custom sky-phase rendering engine that shifts the background theme (sunrise, afternoon, twilight, night) dynamically based on local device time.
The local state system synchronizes task status with RPG combat calculators. Missing habits deals damage to your character, prompting active discipline to survive.
Using lightweight Hive adapter serialization ensures save data loads in under 50ms, bypassing typical SQFlite startup bottlenecks.

A fully compile-safe Dart architecture separating UI rendering from local NoSQL database transactions.
Atmospheric sky-phase UI shifting layouts according to local time. Fluid widget transitions and custom canvas drawings for character status rings.
Durable schema-versioned local storage caching habits, character level matrices, equipped item indices, and combat logs.
Zenith Soumya is an AI and Mobile Application developer who designs robust offline-first software architectures.
FlowState is compiled as a mobile package, running completely self-contained on the device.